You won't actually find a way to get up to the platform, and instead you'll need to throw an item at the lever, either a spear or a barrel, in order to get the gate open. OCEANHORN 2 walkthrough playlist - https://www.youtube.com/playlist?list=PLVWuYVItyjiTBTkp_LNWmM7FJWNMvEPGqLatest Mobile Games Playlist - https://www.youtube. Oceanhorn: Monster of Uncharted Seas Walkthrough - Gamezebo Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Without deep inside on all challenges completed I can't suggest much more. what is an argentine snaffle bit; can you take tums and dramamine together; 1695 eastchester road. Oh, and make sure to keep an eye on our past and future Oceanhorn 2 guides, too. Different abilities the can be placed onto . His body is covered with feathers of copper color, and he wears shoulder straps . In this guide we've covered the introduction to the game, the first boss, and the first few areas, including Arne Village, Beacon Hill, and Arne Beacon. We're continuing with our Oceanhorn 2: Knight of the Lost Realm walkthrough here on Pocket Gamer, and things are starting to heat up. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. Oceanhorn 2 Full Walkthrough Part 2 - Pocket Gamer Go through the door and into the crypt. Oceanhorn Oceanhorn Series Walkthrough Part 8 - Yurmala Boss - Oceanhorn 2: Knights Of The Lost OCEANHORN 2 - Complete Walkthrough rrvirus 30 videos 380,815 views Last updated on Aug 10, 2022 Play all Shuffle 1 25:08 Oceanhorn 2: Knights of the Lost Realm - Apple Arcade - 60fps TRUE HD. There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. I got the last two Shards and the last Bloodstone. Please Submit a Problem for any incomplete, non-working or fake code listed above. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Now that you're all done with the Firebird and the Emblem is secure, it's time to return to White City, and Irontalon will give you the key you need to open up the gate, Just follow the path you're standing on and use the key on the lock on the side of the small rock pillar, The road ahead is long, but keep following the path and the yellow marker and you'll reach your goal, If you come to a river blocking your path, follow it to find a railroad bridge, and follow the tracks to the city, Once you get back to White City Trin will be called away, it's time to retire back to the tavern and rest in bed, At this point you're encouraged to explore the city of nearby lands - two good spots are the Observatory you will have passed by on the train tracks, and the Knight's Order, which is located in a tower you passed by near the entrance - if you want to focus on the main story, head back to the tavern and Master Mayfair's room to find the group, Once you've rested up, it's time to head to Submeria, The time has come to head to Submeria, so follow that yellow marker to the airport while Trin tells you about the Oceanhorn, You are no flying an airship! That's a lot of information to cover in just one guide, so let's get on with it already Oh, and make sure to check out our past and future guides for the solutions to any of the puzzles you're stuck on! Oceanhorn 2 Full Walkthrough Part 1 - Pirate Hideout, Galactoss, Arne Deep inside the cave you'll find the village, and as always, you're free to explore and stock up on resources if you wish, and then follow the yellow marker and chat to the Gillfolk to continue, Now we know that Ootheca is closed because it is hiding a giant demon turtle, and to get inside we have to shut off several thunderstones - let's get back outside, You just need to follow the yellow marker to find your first target - and you'll need to go the long way around the cliffs - but just because you're friends with the Gillfolk in general doesn't mean they want you here, so watch for Gillfolk soldiers who want a fight, Even though the Thunderstone is positioned like a boss and given a big health bar, it doesn't mean it's actually all that threatening, The Thunderstone will send out little gem "drones" which shoot lightning at you, watch out for that - luckily there's plenty of grass nearby to use to heal, You just need to shoot these little drones as they spawn with normal bullets - Trin's long-range attack will be amazing for this, and she'll do most of the job by herself, Once you've defeated enough of them, the Thunderstone is destroyed, The next Thunderstone is a distance away, so head back to the Great Lagoon, As you head back to the main area an airship will fly over and drop down several grapple points, once you get back to the raised area from before these grapple points will be available, allowing you to cleanly grapple from point to point over to a stone icon on a rock - much faster than walking, We know we can't swim far, but the ice icon on the relief and the telescope pointing out to a nearby island should draw your attention - there's a grapple point out there, Head to the end of the dock and use your ice shot on the water to make a path until you can reach the grapple point - you can grapple from the water, so you should only need two good shots to make it, From here you want to use the same strategy again to get the island in the distance, where your yellow marker is - there's another grapple point there, and luckily the current will carry your ice floe a fair bit of the way, This building is the Palace of Insight, and on the top floor you'll find the Thunderstone. If you think you are an expert then please try to help others with their questions. Well, I no longer need to worry nor even think about it, for I have been through the entirety of Oceanhorn 2: Knights of the Lost Realm, and written down my full experience so you don't wander into any trouble at any step of the way. The Owru Chief is pretty simple once you get past the overwhelming numbers, so keep at it! Once at Beacon Hill it's time for a puzzle - talk to Gen and he'll join your party, allowing you to command him to stand on switches etc. Opens gate to the West Hall. Arcadian Road Trip - Make your way to the White City. Pirate Hideout, Galactoss, Arne Beacon, and more . Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon; Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions; Part 6 - Submeria . Our Oceanhorn 2: Knights of the Lost Realm walkthrough gets more intense with every part We're back at it once again, and making our way all the way through Oceanhorn 2: Knights of the Lost Realm, and let me tell you, it never gets any easier. Fire is the key for this next room. Walkthrough Part 5 - Owru Chief - Oceanhorn 2: Knights Of The Lost Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Head up the stairs and around, and you'll find a lightning marker on the floor, turn around from here to find a similar electric node puzzle to others we've completed, and the floor will raise, The next room is a literal maze - head down the stairs to the right, and make Trin hit the Switch near the entrance, Hit the next switch and instead of immediately heading through the path made by the nearby moving blocks, instead stand on top of the blocks and make Trin hit the Switch again, then move through the small opening to the left - this will lead to the top, and to the key you need in the main room - you can exit the maze easily with the grapple hook, Once you unlock the next room you'll need to connect electric nodes again, but this time they're behind two brick walls on either sides of the room - use bombs to blow them away, Once they're all linked, from right to left, another elevator will activate in the main room, Once up you'll be confronted by another Thunderstone - this one gives out a lot more drones, but other than that it's exactly the same deal as before, though unfortunately Trin was far less helpful in this encounter for me, Once the Thunderstone is done, head back outside, but not before looting the chests on the top floor, Once back outside head left and follow the beach to find a Sunken Wreck, You'll be able to climb onto the sunken wreck from the right side, where vines have grown near a rock, Dive into the water and head onto the ship proper and get to the chest in the centre to earn a diving helmet - you will now be able to swim without drowning and dive underwater when it is equipped, You can go diving for a lot of treasures in the Great Lagoon now that you can swim infinitely, and it also means travelling will be a lot easier, Just get swimming and head straight for that yellow marker, Once you arrive at the yellow marker you'll have to dive under the water to find the entrance to the Palace of Courage, Once inside surface and climb onto the platform - everything here is a bit sideways, though still similar to the previous palace, Climb upwards using vines on the wall, hit a switch to open a gate, then go through, Once inside you'll find another maze - let's do this, Go inside and clear out enemies, you'll find a couple of blocks to use to climb a raised area, Once on top, use your fire shot to shoot out some platforms attached to the opposing wall, One will open up the path, and the other will reveal a grapple point - grapple to it and hit the switch below - this will lower the blocks blocking the way forward, but not for long, be fast, Get on top of the lowered blocks, and wait for them to raise again to continue, You'll get the key to the elevator control room - head to the main chamber and to the opposite gate to open it up, A wee miniboss for a change - this is a high-level Gillfolk soldier, and a few weak shooters, You can use your gun or your grapple to reach and finish off the Gillfolk which are shooting, just beware of falling - also, if you take too long, they will respawn, Steelscale is a pretty standard fighter, just with a lot of health - keep rolling so he can't jab you with his trident, and take as many hits as possible, There are four pots in the room you can break for health, two near each door, and the respawn quickly, so you can run back and forth to heal if necessary, Once all his health is done, he's over, and that's it, you can use the key to open the door and flip the lever to activate the elevator in the main room, This Thunderstone is much like the previous two we've taken care of, but once again, with many more drones to send attacks your way, This time you're solo, so you can't expect Trin to help you out, and since there will be so many attacks coming your way, shooting your way out will be far more difficult, Instead of shooting, you should use the stage to your advantage.
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