thank you for your understanding in this matter
RECO specializes in compressed air equipment rental and service. Our goal is to build strong reliable partners through our commitment to excellence and value. We are here for you 24/7 to meet whatever need you may have.
Monitor. A successful DC 14 Intelligence Creatures. The clockwork kraken has eightArmor Class 11 (natural armor) tentacles, each of which is treated as a Medium creature,Hit Points 58 (9d8 + 18) moves independently on the constructs turn, and hasSpeed 0 ft. a flying speed of 40 feet. This title was added to our catalog on November 10, 2018. Above the creature, the flora in open courtyards as if staging scenes of city lifeaof the mountains grows in abundance. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. All of Kwalishs companions failure, one brain deactivates both its disks.died at the hands of the sphinx, but the inventor If the players enjoy extended dialog and more socialmanaged to harvest their brains in order to return them encounters, you can have them interact with eachto a semblance of life. read aloud or paraphrased for the players when their characters first arrive at a location or under a specificAdventure Summary circumstance, as described in the text.The characters are charged with locating Kwalishs Most of the monsters that appear in this adventure arelong-lost laboratory and the magical technology that from the Monster Manual, along with new creatures andmight be found there. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! Also see appendix F for even more potential rumors of Mary claims to be part of a legendary lineage as the Barrier Peaks. This cathedral set pushed the limits of Foundry VTT. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze. Make sure the party now glowing blue lenses, and its head is orbited by a has at least two of the NPCs with them. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.Tentacle. GearboxSTAN! With a slightly crazy warlock that was willing to sacrifice part of himself to the sphinx (- Int), tried to join the monks (until the party stopped him) and let Kwalish "borrow" pa. In addition, theare penned together at night in the cells of area M6. While soinformation. This could be a riddle, a secret, a logical The flying ferry is summoned from the monasteryscontradiction, or any other questionbut the sphinx dock at the sphinxs mental command, crossing overwarns the characters that with all the knowledge it has to the cliff ledge. Speed 15 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 11 (+0) 14 (+2) 12 (+1) 11 (+0) 12 (+1) 17 (+3) 14 (+2) 3 (4) 20 (+5) 1 (5) 6 (2) 1 (5)Saving Throws Dex +4, Cha +5 Condition Immunities blinded, charmed, deafened,Skills Deception +7, Investigation +4, Performance +5, exhaustion, frightened, prone Persuasion +5 Senses blindsight 60 ft. (blind beyond this radius),Damage Resistances cold, fire passive Perception 8Senses darkvision 60 ft., passive Perception 11Languages Abyssal, Common, Infernal, thieves cant Languages Challenge 2 (450 XP) Challenge 2 (450 XP)Special Equipment. Lost Laboratory of Kwalish | TM & 2018 Wizards.Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. #2 Nov 20, 2018 A matching dock is A for more information. There, gemstones worth 10 gp each, 15 small gemstones Kwalish can be found as the final brain in a jar in the worth 50 gp each, and a black pearl worth 500 gp treasury (area M10). Melee Weapon Attack: +8 to hit, reach 5 ft., one target.chemical glob at a point it can see within 15 feet of it. All the disks are kept active by default, to return to its original body. Lost Laboratory of Kwalish | TM & 2018 Wizards. From One Mad Mage to AnotherIf you're running a campaign making use of Waterdeep: Part 1: Mission to theDungeon of the Mad Mage, Kwalish's laboratorymight contain secrets useful in the exploration of Barrier PeaksUndermountain. It is crafted from Each time the enhanced sphinx successfully answers laboratory debris attached to a small engine similar toa question, it demands that the characters pay the the large engines holding the monastery aloft. (The piping derives from thecharacters come across before finding the bauble that bodies of glass statuesformer high priests partiallyleads to Kwalish. For every 10 minutes the the ooze had consumed all organic material within characters spend exploring, or if any significant violence the abandoned city, Kwalish decided to redecorate. Hit: 3 (1d6) piercing damage. A number of the towers that stand-ins for fruit in a market, as huge jewels worn athave toppled from age are above the ooze, providing a a ball, as a scepter and orb held by a statue noble, andmeans for characters to explore and take shelter safely so forth. The golem makes two slam attacks. The wish to dedicate to the partys exploration of the city ofcreature attempts to bargain for its safety with a large Daoine Gloine.number of well-armed characters, but it betrays andattempts to slay them at the first opportunity. Languages Deep Speech, Undercommon, telepathy 120 ft. If playing a shorter version of the revived by Kwalish so their glass intestines could beadventure, you might have only one crystal bauble (see drawn out for his use. Reactions Magic Resistance. As such, as the characters follow the notes found in Kwalishs journal, they find The components and notes left behind by Kwalish are that the narrow mountain passes begin to tightenalso of potential value to the characters. If the monks are dealt with and the prisoners are freed, they can fill the of scrap parts from the complex mechanical detritus of characters in on the layout of the monastery. Armor Class 15 (studded leather) Bone Devil Hit Points 65 (10d8 + 20) Speed 30 ft. Large fiend (devil), lawful evil STR DEX CON INT WIS CHA Armor Class 19 (natural armor) 15 (+2) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 14 (+2) Hit Points 142 (15d10 + 60) Speed 40 ft., fly 40 ft. Mary strikes an eerie, witch-like figure, surrounded always by swirling magical-mechanical trinkets of her own devising. Melee Weapon Attack: +10 to hit, reach 5 ft., one animates up to two boulders it can see within 60 feet of it.target. If one of the they truly need to know the answer to, perhaps frombrains in jars belongs to one of those relatives and is some other mystery in your campaign. sacrifices vitrified here to create a wall around the Each round, the ooze can make one attack against medusa. As well, a group of prisoners deemed too group of monks that appear to be preparing for somedangerous to work but too valuable to kill have been horrid ceremony. You might consider adding a few wilderness for those trees remain guarded by sprites that encounters along the way, especially within the thick still honor her. Hit: 5 (1d6 + 2) acid damage. A character who accepts this offer automatically With a successful DC 15 Charisma (Persuasion)falls under the effect of a high-level geas spell, with check made to negotiate with Kwalish, the gnomeinstructions to report back to Kwalish at least once asks only for a single bit of soul energy from any oneevery three levels, and to return the powered armor character. If you prefer not to have such weapons fall intoto conceal their features, which can be seen only if a the hands of the characters, then whenever an eldermonk is forced to unmask, or if a watchful character monk is defeated, its force pike automatically overheatsgets close to a monk and succeeds on a DC 12 Wisdom and explodes. Treat all the faces as a swarm of bats.into one of these locked cells. A boulder remainsattacks and other effects outside the froghemoth, and animated as long as the galeb duhr maintains concentration,takes 10 (3d6) acid damage at the start of each of the up to 1 minute (as if concentrating on a spell).froghemoths turns. Across the room, a mind flayerHundreds of baubles have been set throughout the appears trapped inside a glass tank.tableau of the city streets. Languages Challenge 1/4 (50 XP) Stirge Echolocation. The original Expedition to the Barrier Peaks mapped Throne Gate. Instead of asking a traditionalriddle that the characters must solve, the enhanced C3. one character. Good job. The monodrone cant be compelled to act Skills Arcana +7, Deception +6, Insight +6, Perception +6, in a manner contrary to its nature or its instructions. experiments. If unsuccessful, he demands one bit ofto the inventor if they ever desire to wear some other soul from each character in exchange for his aid orarmor instead. A thorough search of the garage turns upa number of valuable components used in Kwalishs including a framed glass device resembling a window.experiments, worth 1,500 gp to any tinker, inventor, orartificer. QuicklingActions Tiny fey, chaotic evilMultiattack. The legendary inventor has notbeen heard from since. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. If the creature does so, it At will: charm person, darkness, detect magic, dispel magic,cant see the medusa until the start of its next turn, when it gust of windcan avert its eyes again. As a bonus action, the merrenoloth magically teleports, along with any equipment it is wearing or carrying,Snake Hair. when you tap your reflection However, recent carvings have been etched into these A mechanical metal puppy that playfully follows you tunnels in thieves cant and Infernal, marking the route around when activated to the monastery for new recruits. 15 (+2) 11 (+0) 14 (+2) 10 (+0) 10 (+0) 11 (+0) Umber HulkSkills Intimidation +2Senses passive Perception 10 Large monstrosity, chaotic evilLanguages any one language (usually Common)Challenge 1/2 (100 XP) Armor Class 18 (natural armor) Hit Points 93 (11d10 + 33)Pack Tactics. Melee Weapon Attack: +4 to hit, reach 5 ft., onefeet of an ally of Garret that isnt incapacitated and Garret creature. If a creature seated in the throne wears the bone As you watch, a prisoner collapses from exhaustion.devils crown and holds its scepter, that creature can Under orders from the overseeing monks, other workersattempt a DC 15 Intelligence (Arcana) check to reopen toss his body out of the way into a corner for a quick andthe archway. study our ways. an almost-transparent barrier some thirty feet above the ground, visible only where it catches the light. apart to lay bare their internal components. You may also purchase individual spells. Lost Laboratory of Kwalish | TM & 2018 Wizards. Treasury his research into finding Daoine Gloine even after setting up his initial laboratory on the floating island. Monastery Grounds The Grand Master. The mouther babbles incoherently while it can sense its emotions or read its thoughts, as well as anysee any creature and isnt incapacitated. Medium humanoid (any race), any chaotic alignment Claw. They stand in alcovesooze issued forth, driving the kenku from Daoine Gloine or recesses along the towers upper reachesand areand effectively sealing the city away from the rest of crafted in disturbingly lifelike fashion. The Grand Master is a bone devil with these changes: Shards of a vorpal sword once broken against the devil replace its claws. The Grand Master wears use for your bodies . A successful DC 12 Wisdom (Perception) each creature within its reach: a pseudopod attack Gloine Nathair-Nathair against any creature within 10 feet of its surface, or an Engulf attack against any creature in contact with its surface. All are crafted burning and the monastery aloft. if doing so helps her claim them.) Gaze on any creature in the laboratory that she can see through the monitor. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. Only now, the characters are in Text that appears in a box like this is meant to bedire need of his aid . If the shadows are identified as doubles with a successful DC 15 Wisdom (Insight) check, the characters can cease fighting to force their duplicates to do the same.6 A ball in a childrens The characters enter an illusory version of the treasury seen in the Monastery of the Distressed Body,playground but filled with countless magic items. The swarm cant regain hit points or gain temporary hit points. Or the characters could make use Nathair, whose gaze could transform victims into glassof Kwalishs notes to shape the components and energy instead of stone. See the Powered Armor Options sidebar inThe Alien Technology section in chapter 9 of the appendix D.Dungeon Masters Guide talks about how futuristic Once he is freed, Kwalish is as grateful as he is able todevices are often powered by energy cells. But a strange gleam the gelatinous ooze. When the mephit dies, it explodes in a cloudChallenge 1/4 (50 XP) of steam. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. by Dragander. Hit: 7 (1d8 + 3) piercing damage. The characters must reach your location to leave thisastronomer extradimensional space.9 A jewel spilling from A series of storerooms are connected together in what seems an endless arrangement. Melee Weapon Attack: +10 to hit, reach 5 ft., one Mandibles. With Inkarnate you can create world maps, regional maps and city maps for dungeons & dragons, fantasy books and more! Otherwise, it takes Lost Laboratory of Kwalish | TM & 2018 Wizards. Five monks led by an elder monk guard Wisdom (Perception) check reveals that the leather-cladthe prisoners here. If a character succeeds on a DC 15 5 2 1 3 3 5 2 4 1 4EMI TANJI Lost Laboratory of Kwalish | TM & 2018 Wizards. As with the other brains in jars, this brain can be negotiated with. Should I have the three players each prep two characters, or tell them to prep one each at maybe 6th level (or higher)? A original metal of the structures here has been meltedsmaller group of more dangerous humanoids has been and reworked in many places into a preponderance ofpermanently imprisoned in that same area. Choose these two unique stones from the new examples in appendix D. The Sphinxs Riddle. Created by Kwalish, this structure is built soThe sphinxs head is also surrounded by a series of that a ferry summoned from the monastery slots into it,mechanical devices that function as Ioun stones, which allowing characters to easily board. Each hireling is also charged with chronicling the partys progress along the way, in the hope of finally mapping the route to Daoine Gloine, and has specific value to the party in certain areas of expertise. Five almost mechanical in nature, and are crafted frommonks led by an elder can be found here, silently going repurposed magical-mechanical parts from the planarabout the business of gardening, observing prayers, craft. Mary Greymalkin joins him there, creatingboon to any interested character, granting the use of a sanctum of evil magic. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Page. adventure, any research into Kwalishs lost laboratoryThe secrets to controlling or disabling such devices or any NPC familiar with the inventors failed expeditionmight be instrumental to a successful foray into the to the Barrier Peaksestablishes that seeking out thelegendary dungeon. to make a DC 12 Strength check. target. You might also considerhow this adventure fits into your overall campaign, that Kwalishs research into the planar crafts magicalcompleting the adventure might have multiple technology, astral cords, and similar topics might haveramifications. The magically enhanced demilich skull If Kwalish is missing (see the Meeting Kwalish built into the labs instrumentation panels is used tosection below), a character can simply don the armor channel a characters soul energy once the bargainthemselves. Most newer books are in the original electronic format. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (2) 8 (1) 5 (3) 5 (3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)Damage Vulnerabilities bludgeoning Damage Immunities fire, poisonDamage Immunities poison Condition Immunities poisonedCondition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 10Senses darkvision 60 ft., passive Perception 9 Languages Aquan, IgnanLanguages understands all languages it knew in life but Challenge 1/4 (50 XP) cant speak Death Burst. Melee Weapon Attack: +5 to hit, reach 5 ft., one STR DEX CON INT WIS CHAtarget. All of the monsters have stats in the pdf. Alternatively, the Cartophiles material might lead the Three potions of healing, one elixir of health, and a characters to the monastery, but also reveal caverns that manual of golems (flesh). multiple sessions. Alternatively, characters who magic items: a folding boat, wings of flying, and a bag experiment with tools found throughout the lab can of tricks (tan) access the armors controls given enough time. In both cases, the inventor deemed Ultimately, Kwalish might become a patron of sortshis desperate actions as necessary measures to advance to the party, especially if the powered armor is loanedhis research. Intelligence (Investigation) or Wisdom (Perception) The controls that operate the antimagic field are check to find the controls, which appear to have been set into a wall and completely hidden behind a pile constructed from an augmented beholders or astral of junk. Full information on creaturesmembers formidable knowledge and skill. If you really like the Barrier Peaks location or just want to try adding a little more sci-fi into your normal game I highly encourage you to look at https://goodman-games.com/store/product/original-adventures-reincarnated-3-expedition-to-the-barrier-peaks/. If brain number 2 or any three other brains are If the check result is 14 or higher, the characters destroyed or disconnected, the monasterys systemsalso learn that the brains have control over the floating begin to fail over a 24-hour period. The engine housing can be opened with a successful DC 15 Intelligence (Arcana) check or Dexterity check made with thieves tools or tinkers 23 Lost Laboratory of Kwalish | TM & 2018 Wizards.tools. He then offers an additional new lair. Its last the following table to determine what they find. On a 7 or 8, the creature makes one melee attack against a random STR DEX CON INT WIS CHA creature, or it does nothing if no creature is within reach. Fun new spells and magic items, a great story that ties into a lot of cool D&D lore, it's just, this book has some interesting spells, items,and adventure but that being said it has some quality issues such as when it mentions the ravnica campaign it mentions niv-mizzet and adds an r to the end of his name also the stat tables for the creatures. Mind Blast (Recharge 56). Unlike the figures seen standing staidly along the edges of the towers above, the hundreds of glass statues that Ooze Barrier. But described in the Players Handbook. Give your playerscan run amok. crumpled in terrible poses in a storage closet.) For characters 5th-10th level. However, this might lead to its own is struck. compartments, revealing 10d10 gp worth of loose coins,This rendered the devil into the treasurys brain in three uncut sapphires (50 gp each), and a map showinga jar. See Shoving a Creature under Melee Attacks in chapter 9 of the Players Handbook. The swarm can occupy another creatures space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. Evasion. The brains in theira hive-mind consciousness, even as each retains its jars are currently engaged in running the monastery,individual voice. broken relics from Kwalishs earlier experiments, The medusa fights until destroyed unless distracted by partial armatures, and the like. by Botisaurus. So, I was wondering if it was even on the list of modules and source books to be added to the marketplace in the future. streaked with blood and gore. Ona 5 or 6, the creature takes no action or bonus action and Spellcasting. It can be heard when fashioned, and almost as though they elongatedhissing about the priests and their inane babble (the themselves trying to escape their fate.kenkus mimicry), and ranting about how it can stillsense the hated high priests presence in the city. Dormitories breaking the Grand Masters power) the engines begin to fail over a 24-hour period. Teleport (Costs 2 Actions). As a reminder, many items Creature. See area O4.) If the creature does so, itDamage Vulnerabilities fire cant see the umber hulk until the start of its next turn, whenDamage Resistances bludgeoning, piercing it can avert its eyes again. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). In addition, we were honored to include some content designed with Laurence Withey in this adventure. All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. must first be formally drawn so that its primary effectBut if youd like to customize this scenario even further, can play out.consider any of the following options. Hit: 5 (1d6 + 2) piercing damage. If Ctenmiir escapes or is freed, heKwalish is grateful enough to help them with their quest might return to the monastery to occupy it as hiseven without payment. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. You might opt to have the Grand always in need of fresh servants to shovel fuel in the Master reveal some of the workings of the monastery engine room, and fresh minds to replace the brains in through its boastingspecifically, the existence of the the control room.) Someoccupies the tower, but is now undead and in skeletal of these statues appear stretched, as if still viscousform, unfettered and thoroughly insane. There sits the Grand of the Distressed Body remains ever open to new Master of the Distressed Bodya bone devil flanked prospects. It is immune to all damage and conditions. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. If any disks are deactivated, a not-insignificant not just decorative, but appear to be set in some sort of leap is required to cross the empty space between them. Secret Agendas. Melee or Ranged Weapon Attack: +8 to hit,Senses darkvision 120 ft., passive Perception 10 reach 5 ft. or range 20/60 ft., one target. The fanatic has advantage on saving throwsagainst being charmed or frightened. Desert Islands. As they start their search, theyre NPCs, and monsters from Volos Guide to Monsters andfirst directed to an accomplished gnome map merchant Mordenkainens Tome of Foes. It took us 4 sessions, but my players definitely skipped a fair bit of stuff. Its statistics are the samein each form, except for the speed changes noted. While the adept is wearing no armorand wielding no shield, its AC includes its Wisdom modifier. The Enhanced SphinxDAVID RAPOZA Lost Laboratory of Kwalish | TM & 2018 Wizards. The brains can go mobile by attachingmight wish to mitigate their threat of an instant kill by their canisters to Gearbox, Ctenmiirs coffin, thehaving them deal an extra 6d8 slashing damage instead. However, if this check is failed by 5 or more, thebotched ritual summons forth a new plague of acidicslimeso potent that it quickly melts the stone of thecity away, destroying Daoine Gloine for all time. It can innately castrestoration spell or other magic. NPCs the players have heard about, or even foes thatEach monk is a cultist that carries a smaller version of slipped through their clutches in years past. darkvision. (Use normal statistics, but the creature has the undead type and cannot use its Animate Trees feature). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. STR DEX CON INT WIS CHA 10 (+0) 16 (+3) 10 (+0) 11 (+0) 10 (+0) 10 (+0) Dart. He mightunkindly to Kwalishs cavalier attitude toward life, they also look to hire the characters for future mappingmight decide to confront and attack him. But when it tried to escape the crash site, the Barrier Peaks. To guard the entrance to Kwalishs lab, a number of the glass statues have been imbued with mechanical- magical powerarmatures of the inventors own design that animate into ooze-folk. Secret Agendas. Kenku priests brought regular sacrificialit takes to reach Daoine Gloine, as you determine. Any equipment the sprite wears orcarries is invisible with it. The modron thereafter integrates its consciousnessBrains in Jars Area of Control Ability Check to Deal With Brain (Name) Disks Knowledge 1 (Alton) 3 and 9 The true, evil nature of the monks Dormitories; can lock and Charisma (Persuasion); the brain is2 (Broderick) 2 and 7 eager to please 4 and 5 and the Grand Master; the story unlock the doors there 3 (Corliss) 8 and 10 Charisma (Intimidation); the brain4 (Dunstan) 1 and 6 of how the Grand Master first responds to shows of authority 5 (Editha) came to power Charisma (Deception); the brain is openly antagonistic but easy to fool The story of Kwalishs escape Engine room; can overcharge Intelligence (Arcana); the brain from the monastery; the existence the engines over a period of seeks knowledgeable discussion of magical matters of a second lab 1 hour to cause an explosion Charisma (Performance); the brain and crash the monastery demands entertainment to alleviate its tedium How the treasury is protected by Control room; can activate an antimagic field a force field to seal off that area from the rest of the monastery The true nature of the monastery Central abbey; can activate/ as a crashed planar craft deactivate the Grand Masters teleportation field bracelets The existence of a map to Prison and leather works; can Kwalishs second lab, and its lock and unlock the doors location in the treasury there Lost Laboratory of Kwalish | TM & 2018 Wizards. When a creature starts its turn within100/400 ft., one target. The froghemoth makes two attacks with its same turn, the target takes an extra 7 (2d6) bludgeoningtentacles. He from their starting location into the Barrier Peaks, alone survived, taking shelter in some complex leading them as far as a series of caverns that Kwalishs he found in the peaks. a massive prototype apparatus of Kwalish, able to Kwalish developed a process of using living and transport up to ten Medium or smaller creatures. Treat a successful check as if the character callous disposal.had cast the gate spell to open a gate to the Nine Hells. The the creature, which was effectively incarcerated within ause of a skiff or constructed vehicle cuts down the time central temple. This the vampire as their guide. To do so, the captain must see the attacker Actions and be wielding a melee weapon. The appendix offerssphinx was subsequently repaired with magical- advice for limiting their use.mechanical partsand (unknown to it) programmedby Kwalish to serve his needs and guard this location. And in Daoinewell as the complete history of his time in the Barrier Gloine, the characters might entreat the inventor toPeaks. would return from the mountains with wild claims ofEnergy cells cannot be recharged. Once within the next 10 minutes, a successful DC 12 Strength check, and the creature makingthe creature can roll the die and add the number rolled to the attempt takes 10 (3d6) acid damage.one ability check, attack roll, or saving throw it makes. Its mechanical body has been programmed with several unique utility powers (see below) that make the modron a perfect cartographers assistant. The cells are all repurposed metal containers flayed faces of monks and prisoners, recognizable asfrom the planar craft, and are all locked. When the cube moves, the engulfed creature moves with it.Shortsword. You can let the partys size and the players interest in bringing NPCs into their group determine whether more than one of the Cartophiles hirelings join the expedition. We wanted to to 10th level. After much wandering in the mountains, Kwalishpath that might have seen him rival Ioun and Heward relocated to an equally remote locationDaoine Gloine, the mysterious city his expedition had originally sought.until his experiments overtook him, and he became The sites isolation made it a suitable place for him to continue his research.
Wrote Wrong Address On Car Title,
Butte County Superior Court Case Search,
Aps March Meeting 2021 Registration Fee,
Smok Scar 18 Firmware Update,
Articles L