hearthstone duels passive treasures tier list

Archmage Staff is a free mage spell every turn, so long as you dont equip any other weapons or attack with your hero. Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. With Wyrm Bolt and Bring on Recruits being so prevalent, people often use it as a card-free way to handle them. Inexorable Ghoul is a simple minion thats just annoying for your opponent, but by no means bad. Wish looks like the ultimate comeback card, and in some ways it is. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. People are using Secret Studies now to draw out secrets that satisfy the conditions for Sorcerer's Gambit. Pirates currently dont have any secondary passives they can consistently abuse. Expedited Burial makes high impact Deathrattles easier to combo with and can be played far earlier. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. Actives: Treasures that are additional cards that get shuffled into your deck before the game starts. While some decks can take full advantage of Princesss effect, its just a really slow play. Youll usually end up burning far more important cards when your hand is full of stuff thats really hard to empty out due to how expensive they are. Beckoning Bicorn is the perfect Treasure to make Pirate Rogues work at any stage of a Duels Run. https://blizzardwatch.com/2020/11/09/hearthstone-duels-treasures Royal Gift and Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. After you play a minion, give it Charge. Hyperblaster can kill anything across multiple turns, which will make your opponent hesitate when they would otherwise play a highly statted minion. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. For example, one loot bucket may Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. Remembrance of Ice and Gluth-sicle can be reasonably usable board reloads, though the former wants you to use your spells to kill instead of going face like Frost Death Knights tend to do and the ladder requires specific deckbuilding or luck to be a big swing. The only separate topics between the two will be the Hero Powers and starting Treasures, but everything else will mostly apply to both. Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. I can't believe Meek Mastery is a tier 1 passive. The only thing holding it back is the cost. The effect of Imp-credible Trousers isnt horrible, but theres a couple things wrong with it. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Hello Hearthpwn users! It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. Many choose Connections to gain combo triggers and extra resources. Being able to draw a card off of any Battlecry with Rally the Troops is valuable, but its discountability is somewhat limited. Nous A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. Basically any minion wouldnt mind a Power Up!. Eerie Stone. See turn 3:https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC. Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. Is there something you think I missed or have a strategy you'd like to share? Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. Relics are hard to use in the beginning since you can only take one of each, but you can draft more and even get a Relic Vault from Location, Location, Location! Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. is fairly unique amongst the first passives. Having to pay so much mana each time you use it is awful. The first reward from Raid the Docks pulls a weapon out of your deck, which can give you guaranteed access to Ol' Faithful if you have no other weapons! Phaoris Blade mana adjusted from 4 to 5. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Its just that they arent necessarily top tier in duels. is consistently twice that damage. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. Endurance Training is good at cheating in Taunt heavy decks, but having the cost minimum makes it relatively debatable on whether or not it's worth taking over other passives. Gallery Totem of the Dead, full art Patch changes Patch 22.2.2.131337 (2022-08-02): You cant necessarily build a deck around Inspiring Presence. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. Currently, the most used Hero Power for Demon Hunters at the moment has been Illidari Strike. Hearthstone Duels 12 Wins Sai Shadestorm TitanCode (Lichborne Might | Glaciaxe) April 6, 2023 Hearthstone Duels 12-2 Sai Shadestorm (7979 MMR) The effect of Freeze Solid now involves a damage buff as opposed to instant destruction of minions. Even if you did, itd likely just get in one attack then die on your opponents turn. Wasn't all that powerful. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. March of the Lich King Mini Set Cards List & Guide. Beckoning Bicorn is actually still good with Pirates. The remaining actives are nothing more than slightly improved versions of existing collectable cards. This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. At (3) mana, its pretty difficult to make impactful combos. It shreds through enemies like nothing else, dealing 16 total damage to minions. Theyre just too slow and make you use two worse versions before you actually get the good effect. Out of all the Starting Treasures that scale throughout the run. Chenvaala, CThun, Ini Stormcoil, Lady Vashj, Lord Jaraxxus, Millificent Manastorm, and Patches the Pirate all now have 5 Armor at lower ranks, but their Armor did not change at higher ranks. Eerie Stone. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. Most legendary minions only work within a certain kind of deck, especially class ones. You're better off looking at the latest 12 win decks from hearthstone-decks.net/duels-deck/ than reading this. While recycling cheap minions can be detrimental, but even they can still be useful. Nature's Gifts is a good generic choice that can also give certain spells like Swipe massive value. But if you happened to be running roughly 5 or more, its a fantastic way to get your expensive cards out earlier or make combos easier to use. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Aside from passives, there is no Arcane specific support. And sometimes you run Stonehearth Vindicator to draw one and play right away, which doesnt give you a minion at all. Are you wanting to play Duels but having trouble getting started? The most this passive can do is make specifically your minions less convenient to trade into. Treasure Pool Updates. Treasure Pool Updates. The only downside is that since a few things have to die to be efficient, it isnt something you can reliably use to catch up on turn 5 like the previous two. Recycling wont create tempo, but can build defenses that allow you to survive heavy aggro when you need a little extra time to catch up when youre behind. However, combining it with Charge (Plus Battleground Battlemaster for potentially a near OTK) is significant burst damage worthy of considering. The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. As a legendary Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. I used to love Duels. (#7), Group therapy! It also doesn't help at all if you're behind. Natural Force lacks the proper spells to take advantage of it. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. Or just crush someone who has it and take theirs; whichever works. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. If your deck is resilient enough to defeat an opponent with such a magnificent blade in their deck, youll receive one for yourself! Please check your lists mage deck is illegal. Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. Hearthstone Duels tier list: The best Hearthstone Duels decks for I guess anything that leads to a control deck being decent needs banned. Hero Powers & Signature Treasures; Duels Class Tier List; Full List of Duels Deck Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. Hesitbaron Togwaggle now has 10 Armor. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. Fel spell decks that manage to draft Corrupted Felstone give a massive boost to Coilskar Commander! Cards that give all of your minions a buff encourages token strategies. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! Free triggers on you Deathrattles is a strong effect, but Deathly Death! This site works best with JavaScript enabled. You should already have ways to keep up card advantage by this point. Even Battlegrounds had their own versions of Sr. Tomb Diver and Karl the Lost. Running only Nature spells and Elementals has proven to be really good thanks to. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Your value from Ancient Reflections depends on what you end up targeting, preferably things with persistent effects like Deathrattles. The only real way to abuse an effect like this is through minions that deal damage with effects like Wild Pyromancer and Knife Juggler. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. Blood Parasite is probably to best Hero Power out of her three. Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. Roguish Maneuvers is also a good source of damage and gives you something to use your weapon cards with. This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Creator Notes: Battle Totem is an Ultra Rare Treasure, but Corrupt the Waters is the next best thing. Bubble Blower helps complete Corrupt the Waters without having to use too many of the Battlecries in your deck that presumably have higher value on average than ones you just Discover. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. If you dont, youre relying too much one card to bail you out. It provides you with new weapons for zero mana, allowing you to play perks like Deadly Poison without any setup. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. #2 Jan 31, 2021 (Darkmoon Races) View Posts Perfectly This weapon also has some hidden secrets to it. You can also pile up on you decks strongest minions like Jace Darkweaver, Captain Galvangar, or Alexandros Mograine. Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. Please enable JavaScript to get the best experience from this site. With Mind Tether thats pretty much all you need to win. hearthstone-decks.net Top Hearthstone Duels Decks that got 12 Wins - Top Starter Decks Find the newest and best Duels Decks - All featured Decks got 12 Wins in Hearthstone Duels! The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Creator Notes: I chose to take the Sr. Tomb Diver route for Secret Reno. - (Non Passive) 60,852 views Nov 6, 2020 Zalae and I got together today to figure out which non passive treasures are the best of I used to love duels, but the change in buckets killed it for me :(. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. With even more, it can become a cheap unavoidable source of 14 damage! All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. Duels Updates Lunar Band has been removed from the Passive Treasure pool. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. Even if you dont get a giant minion, youll almost certainly get more than your mana's worth of value. Usually the best thing to duplicate in Duels is the treasure you got from the second pool. Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. Scales of Justice is also a great tool for dealing with a troublesome enemy board. Battle Tactics reigns as one of the strongest of the newer Hero Powers. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Not sure why they banned that card. You need a decent amount of Nature spells, minions big enough to heal, AND for those minions to be damaged.

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